![]() ![]() The subtle tutorials offer a great deal of handholding to prepare you for the bigger puzzles later on.Īs you encounter the enemies on each level, you start understanding their loathing towards light. Every level has the look and feel of an escape room masquerading as a dollhouse – and it switches up its ideas frequently to stop the gameplay from getting stale. It’s hard to imagine that a game of this complexity can be created with such a minimal control scheme. You join in the mission with your bird friends to protect their home from this unstoppable threat and possibly find a way back up to your room. Oh yes, and something that I completely missed – there is a huge scary monster outside the walls of this ancient masonry trying to demolish every standing brick of this mansion that has already given up. You start treating them as collaborators and companions who help you uncover the puzzle of the room. Even the enemies, after a while, start to feel like more than mere adversaries – you grow to love their cutesy behaviors. The house is a hoarder’s paradise – its cozy nooks and crannies feel believable and lived in. The house with its labyrinthine corridors seems like a mystery in itself – hiding secrets behind every turn. ![]() Creaks revels in its eccentricities, never going out of its way to tell you the complete story – you uncover it piece by piece and put it together like a jigsaw puzzle.Ī childish charm permeates every bit of this house and its alien residents. Instead of that being a negative, I felt it brought me an understanding of what the world is, and what they are saying, better than what meaningful spoken words could have expressed. The game has no dialogues – the bird people communicate using unintelligible gibberish. Their comic interactions were the much-needed breaks that I sought for between the puzzles.Īt some point in the game, you are tasked with retrieving a book of knowledge and the trials and tribulations you face during that task is immeasurably satisfying! Who’s who? Trust me: once you play the game, you will know exactly who I am talking about. I loved each time the protagonist gingerly peeked through cracks in the wall or the floor to look at what the Scholar, Warrior, Artist or Tinkerer was doing. Funnily enough, I named them, since the game provided none. You also chance upon the original inhabitants of the ramshackle house – a motley crew of quaint avian folk, whom you later befriend. Robotic dogs that chase you if they catch wind of you, jellyfish droids that will electrocute you, shadows that copy your every move and will gore you with their prickly heads and nervous automaton goats that will jump away from you and block your exit. While roaming the halls of this decrepit manor, you come across the creaks – monsters that might harm you if you go near them. It feels like every time you are not looking, things act – hedge clippers snap, kites with painted eyes blink, statue busts laugh, masks follow you with their eyes and knight armor stands rearrange their heroic poses. The game plays with your mind using this pareidolia – a tendency to incorrectly perceive shapes or faces in objects and patterns. You find yourself in an enormous subterranean cavern that houses an old mysterious mansion with strong gearpunk vibes: a surreal environment where rocks and other inanimate objects look eerily life-like. Have you ever been intrigued by worlds hidden behind secret doors? Dark places like the one in Coraline, or an entirely new fantasy world like Narnia? What if you took a tumble in a rabbit hole and ended up like Alice did in Wonderland? The protagonist of Creaks finds himself in a similar predicament when he accidentally falls into such a world while investigating a hole in his room’s wall. ![]() Let’s find out if Creaks manages to uphold its lineage! You don’t need words to tell stories After their hit indie titles like Machinarium, Samorost, Botanicula, Chuchel, and Pilgrims, Creaks is their first game which hands you direct control of the protagonist. Creaks, an adventure puzzle-platformer, is a major deviation from the standard point and click genre of games perfected by Czech studio Amanita Design. ![]()
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